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You will end the game Level 20 (20300 XP). Mirrored shades can be looted from Mason (Salvatore’s Bar).

Stats

  • Strength. Can be increaced by 6 points (perk +1, surgery +1, armour +4).
  • Perception. Can be increaced by 2 points (perk +1, surgery +1)
  • Endurance. Can be increaced by 1 point (perk +1)
  • Charisma. Your maximum number of followers = round down (CH/2). Can be increaced by 1 point (perk +1). Mirrored shades (Glasses in item slot) +1.
  • Intelengence. Can be increaced by 3 point (perk +1, surgery +1, alignment +1)
  • Agility. Can be increaced by 1 point (perk +1)
  • Luck. Can be increaced by 3 point (perk +1, alignment +2)

(ASH-7 Aligment IN +1 LK +1) or (Enlightened One Aligment LK +2)

Recomended stats are:

  • 5/9/4/2/9/10/8 (Finesse)
  • 5/9/5/2/9/10/8 (Small Frame AG +1)
  • 5/9/6/2/9/10/8 (Bruiser ST +2)

You can choise Endurace 4 Charisma 2 or Endurance 2 Charsima 4.

Traits

  • Finesse. +10% Critical chance -30% total damage
  • Small Frame. Carry Weight = 25 + (15 x your Strength)
  • Gifted. +1 to all SPECIAL stats. -10% to all skills. 5 less skill points per level.
  • Fast Shot. All throwing and firearm attacks cost 1 less AP. Cannot aim attacks.
  • Bloody Mess. More violent death animations.
  • Skilled. +5 skill points per level. (+1 Perk rate)

Skills

  • Small Guns
  • Energy weapon
  • Science

Skills Raised by books:

Books can be obtained from shops in San Francisco or Vault City.

  • Science
  • First Aid
  • Repair
  • Outdoorsman

Skills Raised by Characters

  • Unarmed can be rised to 90% in San Francisco

Perks

  • Awereness. (Level: 3, Perception: 5)
  • Bonus Rate of Fire. (Level: 15, Perception: 6, Intelengence: 6, Agility: 7)
  • Sniper. Critical hit chance = Luck * 10%. (Level: 24, Perception: 8, Agility: 8, Small Guns: 80%)
  • Bonus Move. (Level: 6, Agility: 5)
  • Action Boy. (Level: 12, Agility: 5)
  • Better Criticals. (Level: 9, Perception: 6, Luck: 6, Agility: 4)

  • Pack Rat. Carry Weight is increased by 50 lbs. (Level: 6)
  • Strong Back. (Level: 3, Endurance: 6, Strength: 6)
  • Tag! Skill by +20% and by 2% per skill point. (Level: 12)
  • Mutate! Replace Traits with new skills. (Level 9)
  • More Criticals. +5% Critical hit chance. (Level 6, Luck 6)
  • Toughness. (Level 3, Endurance 6, Luck 6) +10% to your normal Damage Resistance (not Laser, Fire, Plasma etc).
  • Living Anatomy (Level 12, Doctor 60%). +5 damage per attack against organics

Normal:

  • Level 3: Awareness
  • level 6: Bonus Move
  • level 9: Better Criticals
  • level 12: Living Anatomy
  • level 15 Bonus Rate of Fire
  • level 18: Action Boy
  • level 21 Action Boy
  • level 24 Sniper

Fast shot:

  • Level 3: Awareness
  • level 6: Bonus Move
  • level 9: Better Criticals
  • level 12: Action Boy
  • level 15 Bonus Rate of Fire
  • level 18: Action Boy
  • level 21 Mutate! (Finesse into Fast Shoot)
  • level 24 Sniper

Skilled:

  • Level 4: Awareness
  • level 8: Bonus Move
  • level 12: Better Criticals
  • level 16: Bonus Rate of Fire
  • level 20 Living Anatomy
  • level 24 Sniper