You will end the game Level 20 (20300 XP). Mirrored shades can be looted from Mason (Salvatore’s Bar).
Stats
- Strength. Can be increaced by 6 points (perk +1, surgery +1, armour +4).
- Perception. Can be increaced by 2 points (perk +1, surgery +1)
- Endurance. Can be increaced by 1 point (perk +1)
- Charisma. Your maximum number of followers = round down (CH/2). Can be increaced by 1 point (perk +1). Mirrored shades (Glasses in item slot) +1.
- Intelengence. Can be increaced by 3 point (perk +1, surgery +1, alignment +1)
- Agility. Can be increaced by 1 point (perk +1)
- Luck. Can be increaced by 3 point (perk +1, alignment +2)
(ASH-7 Aligment IN +1 LK +1) or (Enlightened One Aligment LK +2)
Recomended stats are:
- 5/9/4/2/9/10/8 (Finesse)
- 5/9/5/2/9/10/8 (Small Frame AG +1)
- 5/9/6/2/9/10/8 (Bruiser ST +2)
You can choise Endurace 4 Charisma 2 or Endurance 2 Charsima 4.
Traits
- Finesse. +10% Critical chance -30% total damage
- Small Frame. Carry Weight = 25 + (15 x your Strength)
- Gifted. +1 to all SPECIAL stats. -10% to all skills. 5 less skill points per level.
- Fast Shot. All throwing and firearm attacks cost 1 less AP. Cannot aim attacks.
- Bloody Mess. More violent death animations.
- Skilled. +5 skill points per level. (+1 Perk rate)
Skills
- Small Guns
- Energy weapon
- Science
Skills Raised by books:
Books can be obtained from shops in San Francisco or Vault City.
- Science
- First Aid
- Repair
- Outdoorsman
Skills Raised by Characters
- Unarmed can be rised to 90% in San Francisco
Perks
- Awereness. (Level: 3, Perception: 5)
- Bonus Rate of Fire. (Level: 15, Perception: 6, Intelengence: 6, Agility: 7)
- Sniper. Critical hit chance = Luck * 10%. (Level: 24, Perception: 8, Agility: 8, Small Guns: 80%)
- Bonus Move. (Level: 6, Agility: 5)
- Action Boy. (Level: 12, Agility: 5)
-
Better Criticals. (Level: 9, Perception: 6, Luck: 6, Agility: 4)
- Pack Rat. Carry Weight is increased by 50 lbs. (Level: 6)
- Strong Back. (Level: 3, Endurance: 6, Strength: 6)
- Tag! Skill by +20% and by 2% per skill point. (Level: 12)
- Mutate! Replace Traits with new skills. (Level 9)
- More Criticals. +5% Critical hit chance. (Level 6, Luck 6)
- Toughness. (Level 3, Endurance 6, Luck 6) +10% to your normal Damage Resistance (not Laser, Fire, Plasma etc).
- Living Anatomy (Level 12, Doctor 60%). +5 damage per attack against organics
Normal:
- Level 3: Awareness
- level 6: Bonus Move
- level 9: Better Criticals
- level 12: Living Anatomy
- level 15 Bonus Rate of Fire
- level 18: Action Boy
- level 21 Action Boy
- level 24 Sniper
Fast shot:
- Level 3: Awareness
- level 6: Bonus Move
- level 9: Better Criticals
- level 12: Action Boy
- level 15 Bonus Rate of Fire
- level 18: Action Boy
- level 21 Mutate! (Finesse into Fast Shoot)
- level 24 Sniper
Skilled:
- Level 4: Awareness
- level 8: Bonus Move
- level 12: Better Criticals
- level 16: Bonus Rate of Fire
- level 20 Living Anatomy
- level 24 Sniper