ST7 PE6 EN7 CH1 IN9 AG9 LK1
Use ‘No Weaknesses’ perk at level 24 to raise CH and LK to 5. Then ‘Intense Training’ to get LK to 8 and CH to 9.
Skills
- Melee Weapons 80
- Energy Weapons 90
- Medicine 60
- Science 60
- Sneak 80
- Repair 90
- Big Guns 90
- Guns 90
- Lockpick 75
Perks
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Swift Learner Level 2
- Educated Level 4 IN 4
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Comprehension Level 4 IN 4
- Bloody Mess Level 6 DMG/Rank 2
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Toughness Level 6 EN 5 Rank 2
- Scrounger Level 8 LK 5
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Strong Back Level 8 ST 5, EN 5 QoL/Rank 2
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Finesse Level 10 DMG
- Silent Running Level 12 AG 6, Sneak 50 DMG
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Pyromaniac Level 12 Explosives 60 DMG/Rank 2
- Cyborg Level 14 Medicine 60, Science 60 DMG
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Light Step Level 14 PE 6, AG 6 QoL/Rank 2
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Better Criticals Level 16 PE 6, LK 6 DMG
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Paralyzing Palm Level 18 Unarmed 70 QoL/Rank 2
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Ninja Level 20 Melee Weapons 80, Sneak 80 DMG
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No Weaknesses Level 24
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Rad Absorption Level 28 EN7 QoL/Rank 2
- Power Armour Training Special
- Barkskin Quest
- Survival Expert Quest
- Ant Sight Quest
VAT
- Gunslinger Level 6
- Commando Level 8
- Sniper Level 12 PE 6, AG 6
- Action Boy/Girl Level 16 AG 6
- Concentrated Fire Level 18 Energy Weapons 60, Small Guns 60
- Grim Reaper’s Sprint Level 20
- Wired Reflexes Quest